Equator: Digitally Augmented Learning Experiences
The Equator project was a six-year interdisciplinary research collaboration that ran from 2000-2006,
between eight British universities, exploring the relationship between the
physical and the digital for a range of user experiences, including playing and learning.
A number of projects were conducted that
explored how novel learning and playing experiences could be designed to promote reflection, collaboration and a sense of
wonderment among children. An example is the Ambient Wood project which was an
outdoors digitally-augmented learning experience. A variety of handmade and
off-the-shelf devices (e.g., PDAs) were designed, built and deployed using a
wireless network in a real woodland. A main goal was to enable children to
reflect upon various invisible biological processes (e.g., photosynthesis)
through discovering various physical aspects of the environment (e.g.,
light, plants, insects). The range of learning tools included probing
devices, an ambient horn and a periscope device that when
interacted with provided a range of contextually relevant information. Our
studies showed children explored the Ambient Wood in highly collaborative,
imaginative and reflective ways.
For more information see the Equator site
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