Current research
projects
CHANGE - Exploring the feasibility of using ubiquitous technologies to engender change in people's everyday habits
OTIH: Out there and in here - Exploring how new technologies can support distributed, synchronous collaborations between students in the field and others based in a stationary location
ShareIT - a theoretical and empirical investigation of co-located collaboration for shareable interfaces
PRIMMA - An investigation into privacy issues surrounding location-based services, mobile devices, tracking and monitoring devices.
MusicJacket - A multi-modal real-time feedback system for augmenting learning to play musical inatruments
Past
projects
The Question - An immersive theatre project that explores haptic technology in relation to navigation, perception and knowledge
E-sense - Investigating the extended mind theory through designing novel technologies
Lillypad - designing mobile learning technologies for supporting indoors and outdoors collaborative learning
Ubiquitous Computing Grand Challenge - Shaping an International Grand Challenge Community on Ubiquitous Computing
Co-space - enhancing collaboration and interaction with digital information and
physical artifacts
Dynamo - promoting access to and sharing of information
in public spaces across heterogeneous display devices
Equator - exploring the relationship
between the physical and the digital
Espace - designing novel interactional workspaces
In-Touch - developing new forms of connectivity and broadband
services for social groups, e.g. networks of friends, family and
others
E-science - exploring how we can help people understand
complex dynamic systems, from an Antarctic lake to a polluted city
COTCOS - theories and methodolgies for analysing cooperative
technologies
PUPPET - a virtual theatre for children to be creative
and reflective
ECOi
- multimedia learning environment for teaching ecology
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